Inwarium Online
  • Inwarium Online
  • 📜Whitepaper v1.0.4
  • THE PROJECT
    • 🎓Project overview
    • 💡The idea
    • 🪖Our mission
    • 🕶️Our vision
  • OUR TEAM
    • 🎞️Our story
    • ⚖️Our values
    • 🫂Meet our team
  • PROJECT DEVELOPMENT
    • 📈Roadmap
    • 🪙Tokenomics
      • 🪙$IWR Tokenomics
        • Ecosystem
        • Mining
        • Reserves
        • Team
        • Marketing
        • Advisors
        • Liquidity
        • Seed sale
        • Private Sale
        • Public Sale
      • 🟢#WP In-game token
    • ▶️Game
      • ♻️Game Ecosystem
      • ✨Game Modes
      • 🎖️Character Tiers
      • 🛠️Crafting
      • 💎Weapon Rarity
      • 💊Medkit System
      • 🛒Marketplace
      • 🏆Rewards
      • 📽️Gameplay
    • 🚨Fair Play
    • 🏛️Business Model
  • PROBLEMS & SOLUTIONS
    • The game creation
    • The promotion
    • The professional gamer
    • The forum
    • The 3D workforce
  • 🤝THANK YOU!
    • The conclusion
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  1. PROJECT DEVELOPMENT

Fair Play

We will be very strict about cheating and it will also result in permanent blocking of accounts and funds if we or the system catch someone cheating.

We are working on very interesting anti-cheat for our game. Our system will not be just the usual anticheat but will capture players screen while playing, as well as analyzing stats, speed of movement, and shooting amount. Important battles like Clan wars, tournaments and events hosted manually will also be captured by this system and spectated by admins. After gathering evidence that someone is cheating, all of the captured material will be sent to council to determine if the game was suspicious, and if it is fully confirmed that the player cheated, result will be blocked forever. Our system will be 100% accurate and fair and all evidence against the player who cheated will be available to him.

Tokens of blocked accounts will go to ecosystem, airdrops and events.

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Last updated 3 years ago

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